Rpg Maker Mv 1.6 2

  



Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


RPG Maker MV users will be able to build games for the following platforms: Windows/EXE MacOSX/APP Android/APK iOS/IPA HTML 5 for Web Browsers. Mouse & Touch Input Support. Tired of doing all actions via the keyboard? You can now play your RPG with your. Trusted Windows (PC) download RPG Maker MV 1.6.1. Virus-free and 100% clean download. Get RPG Maker MV alternative downloads.

  • 10Plugin Parameters
    • 10.1Deck Rulesets
    • 10.3Deck Builder Scene
    • 10.4Select Ruleset
    • 10.5Deck Command Window
    • 10.6Deck Building Windows


Download

System

This is a plugin created for RPG Maker MV.

For help on how to install plugins, click here.

For help on how to update plugins, click here.

Got errors with your RPG Maker MV plugin? Click here.

Atelier Irina

This is a plugin created by Atelier Irina.

You can also follow Atelier Irina on itch.io.

RPG Maker Version

This plugin is made for and tested on RPG Maker MV with version 1.6.2. I cannot guarantee if it works on lower versions. Some of the plugin parameters require the later updates of RPG Maker MV for you to be able to use their entries so please update RPG Maker MV to the latest version if you want the best experience in using this plugin.

Terms of Use

You are only allowed to use the plugins made by Atelier Irina if you agree to all of the following:

  1. These plugins may be used in free or commercial games.
  2. 'RPG Maker Irina' must be given credit in your games.
  3. You are allowed to edit the code.
  4. Do NOT change the filename, parameters, and information of the plugin.
  5. You are NOT allowed to redistribute these Plugins.
  6. You may NOT take code for your own released Plugins.

Required Plugins

The following plugins are required in order to use this plugin.

Place the following plugins above this plugin located in the Plugin Manager.

Extension Plugins

The following plugins are Extension Plugins that require this plugin as its Parent Plugin.

Place the following plugins below this plugin located in the Plugin Manager if you plan on using them.

Introduction

This file is the second of three files to be included in the collectiblecard game set of plugins and it primarily focuses on the deck building aspectof the plugin set. In any kind of game that offers a CCG to play with, itmust have a strong deck builder and this plugin adds that scene to your game.It can be accessible through the main menu or through script call.

What comes with this deck builder is the ability to make decks based ondifferent rulesets, letting the player make their own decks, naming them,choosing deck boxes, deck sleeves, changing up the order of decks, filteringcertain cards while deck building, sorting them, and more.

Instructions

As this is the second piece, it will require the first plugin to beinstalled and located above this file in the Plugin Manager list inside yourgame project.

While the Deck Builder add-on is mostly plug and play, please go throughthe Plugin Parameters and make sure that the settings for the game are toyour liking. Otherwise, do not be surprised that things will look weird inyour game if you do not adjust them properly according to your game.

It is recommended that you download the assets pack to get started withthe projet. Everything should go into their respective folders structured inthe assets pack archive file.

Plugin Parameters

There are Plugin Parameters that you may configure for this plugin.

There are a lot of plugin parameters. You must set these up properlyif you wish to make this project work. Here's what each plugin parameter do.

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Deck Rulesets

This is a list of the various deck rulesets that can be used by the cardgame. A deck ruleset determines the minimum deck size, maximum deck size,maximum copies of a card that a deck can have, and more.

Deck Rulesets: Name

This is the name of the deck ruleset. Make sure that the ruleset nameis different from other ruleset names if you want to avoid confusion. Itwill be used in a variety of places such as help descriptions.

Deck Rulesets: Unlock Switch

The ruleset may or may not be available from the start of the game. Ifit requires a switch, then the switch must be on before the player is able tobuild decks using that ruleset. Otherwise, it is available automatically.

Deck Rulesets: Description

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This is the help description that accompanies this ruleset while theplayer is selecting a ruleset before going to edit their decks. Provide aproper description of what the ruleset entails.

Deck Rulesets: Ruleset Image

When the player is picking a ruleset, this is the image used with theruleset. The images are located in the game project's img/pictures/ folder.

Deck Rulesets: Minimum Deck Size

This is the minimum number of cards that need to be inside a deckgoing by this ruleset. While the player can prematurely save a deck that hasnot met the minimum deck size, that deck will not be considered valid forplay by the game.

Deck Rulesets: Maximum Deck Size

This is the maximum number of cards that can be placed inside a deck.Deck sizes can go up to this number but not beyond it. If this number is setto 0, then there is no maximum deck size and the player can add all thecards they want to the deck.

Deck Rulesets: Max Copies of Cards

This is the maximum number of copies of a single card that can be addedto the deck and extra copies of said cards cannot go beyond it. If thisnumber is set to 0, then there is no maximum and the player can add anynumber of copies they want.

Deck Rulesets: JS: Filter Rules

If you wish to have the ruleset filter out certain cards, like specificrarities, elements, levels, power, etc., use JavaScript code to perform thatfiltering.

Deck Rulesets: JS: Restriction Rules

If you wish to have the ruleset restrict the number of copies of cardsthat may be added to a deck (provided that it doesn't go against the 'MaxCopies of Cards' plugin parameter), use JavaScript code to restrict theamount of copies you want to allow for this ruleset.

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Main Menu Settings

These settings determine if the Deck Builder option will show up in themain menu and how it will appear text-wise. If you are using Yanfly'sMain Menu Manager plugin, there is a section later in the help file to tellyou how to integrate it into the menu. These settings can also be changedby script calls in-game.

WARNING: If the player does not have a single card in their inventory,the Deck Builder option will -NOT- appear regardless of what your pluginparameters have it set to.

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Deck Builder Scene

These control the basic UI and visual aspects of the deck builder scene.

Deck Builder Scene: Icons

These are the icons used for marking a card/deck's level, power, and/orhealth (if your game opts to show health).

Deck Builder Scene: Parallax Background Image

If you wish to use a parallax background image for the scene, change thesettings here to your liking. You can even set the scrolling speeds for theparallax image.

Deck Builder Scene: Transparent Windows

The windows (save for a few) can be made transparent in the scene. Ifyou want them to appear transparent, they will not obscure the background.Otherwise, the game's window skin will show on them.

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Select Ruleset

These plugin parameter options here let you decide how to make theruleset selection process look like. You can determine the text displayed,the number of columns of cards to use, and more.

WARNING: If there is only one ruleset available for the player, thenthis part of the Deck Builder scene will be skipped.

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Select Deck

After selecting a ruleset (or if there is none), players will reach thisstep where they have to select a deck to edit or create a new one. In thedeck selection screen, it will list all the decks available to the player,a preview window that displays deck boxes/cards, a ratio window, and acontents window that displays the cards inside of a deck.

Select Deck: Preview Window

This window will display the deck box of the selected deck if the playeris browsing through the deck list. If the player is browsing through thecontents window, it will display the card. You can change the settings herefor what's displayed and how it's displayed. JavaScript knowledge is requiredto move it around and change its dimensions via initialize.

Select Deck: Deck List Window

This window will display the player's decks along with a create new deckoption, which, as you can guess, allows the player to create a new deck.Change the settings here to change how it appears. JavaScript knowledge isrequired to move it around and change its dimensions via initialize.

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Select Deck: Ratio Window

This window will display the card averages, ratios, and card count forthe selected deck. You may have to manually edit the RatioGauge image foundin the img/pictures/ folder if you have a different series of elements thatyou're using. Everything else requires JavaScript knowledge to change whatis displayed.

Select Deck: Contents Window

This window will display a list of the cards that the deck holds.JavaScript knowledge is required to move it around and change its dimensionsvia initialize.

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Deck Command Window

If the player does not pick Create New Deck and instead, picks a deckon the list, the command window pops up giving the player options on whatthey want to do with the deck. The plugin parameters let you change theircommand name and help description. Some other commands have specific traitsthat can also be altered.

Deck Command Window: Edit Deck

Puts the player into Deck Editing mode. More on that in a latersection of the help file.

Deck Command Window: Rename Deck

Lets the player rename the deck. This works with Yanfly's Key Name Entryif you want keyboard typing access for naming stuff. You can download itfrom here: Key Name Entry

Deck Command Window: Favorite/Unfavorite

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Lets the player favorite/unfavorite their decks. Favorited decks willhave a different icon than normal ones.

Deck Command Window: Change Box

Allows the player to swap out the deck box used for the currentlyselected deck. The plugin parameters let you decide which ones are availableby default. Players can unlock more deck boxes through items with specificnotetags in them (explained later in the helpfile).

Deck Command Window: Change Sleeves

Allows the player to swap out the deck sleeves used for the currentlyselected deck. This does not show up anywhere except during the card game.There are no default sleeves and they will be 'empty' using the defaultcard back set up in the Card Game Core plugin parameters. Players can unlockdeck sleeves through items with specific notetags in them (explained later inthe helpfile). If there are no unlocked deck sleeves, this option will notappear in the command window.

Deck Command Window: Order

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What happens if players don't like the order of the deck list? They canreorder them with this command.

Deck Command Window: Delete Deck

And if a player decides it's time to sack a deck, this command willdelete the deck from the list.

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Deck Building Windows

Upon selecting Create New Deck or Edit Deck, the player is taken tothese windows where the player can filter cards, sort cards, add and removethem from the currently selected deck.

Deck Building Windows: Filter/Sort Window

This window lets the player filter cards shown in the inventory windowby specific elements. The player can also sort them by level, power, and/orhealth (if enabled). The majority of these settings are icons. JavaScriptknowledge is required to move it around and change its dimensions viainitialize.

Deck Building Windows: Inventory Window

This window displays the cards that are available to the player fromthe player's inventory. The player can add cards from here to the deck orthe player can tab over to the contents window to remove them. The pluginparameter settings let you adjust the number of columns and rows you wantto display for the inventory window so that it better fits your game'sresolution and card size. JavaScript knowledge is required to move it aroundand change its dimensions via initialize.

Notetags

RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.

Here is a list of Notetag(s) that you may use.

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Script Calls

Script Calls are event commands that are used to run JavaScript code during an event to call upon unique functions, usually added by the related plugin.

Here is a list of Script Call(s) that you may use:

Main Menu Manager Integration

To integrate access to a scene from this plugin into Yanfly's Main Menu Manager, use the settings below:

Insert the above setup within a Main Menu Manager slot. Provided you copythe exact settings to where you need it, it will appear there while usingall of the naming, enabling, disabling, hiding, and showing effects done bythe plugin parameters.

Retrieved from 'http://www.yanfly.moe/wiki/index.php?title=Card_Game_Deck_Builder_(Irina)&oldid=1343'

The RPG Maker MV 1.5.2 “update” is out. I say “update” because it’s mostly to reverse some of the negative changes from 1.6.0 (namely with the editor) but still has the bug fixes of 1.6.0. You can find out more about it in the link above.

From what I can tell, this is a safe update to change to. A desktop optimization update will be made in the future for those who use it. Hold on tight.

Here’s a changelog of all that’s happened. The changes will be a comparison difference between 1.5.1 and 1.5.2 instead of 1.6.0 and 1.5.2.

rpg_core.js

  • Graphics.initialize starts with _videoUnlocked with a false boolean.
  • Graphics._setupEventHandlers added keydown and mousedown Event Listeners
  • WebAudio._setupEventHandlers function updated to have keydown, mousedown, touchend listeners resume function.

rpg_managers.js

  • BattleManager.updateEvent now returns checkAbort instead of checkAbort2
  • BattleManager.checkAbort2 removed and became BattleManager.checkAbort

rpg_objects.js

  • Game_Interpreter.prototype.command113 (break loop) event fixed

rpg_scenes.js

  • No changes (good, since it doesn’t have the Scene_Item active window breaker)

rpg_sprites.js

  • Spriteset_Battle.prototype.overworldBattleback1Name and Spriteset_Battle.prototype.overworldBattleback2Name functions updated to return no backdrop if an empty string is determined

rpg_windows.js

  • No changes detected.

And that’s all, folks!